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Recapping our Riftbound Pre-Rift Event - October 17, 2026
Riftbound: Radiance, the newest set for the League of Legends card game, is nearly here! With it releasing on Friday, October 24, we ran a couple of Pre-Rift events this past Saturday to let players get their hands on the new cards early and experience the set. If you're not familiar, a Pre-Rift event is just like the classic prerelease event for other card games: you get a kit of 5 packs plus a thematic pack including a legend (making sure you can actually, you know, play Riftbound), and then you open your packs and build a small deck. Because everything you need comes from the kit you get with your entry, pre-rift is a great way to get into the game after learning the basic rules, and is considered a "sealed" event. We saw over 60 local players across our two events--thank you to everyone who came out to play! We know it was a busy and hectic day, and we so appreciate you choosing us to be your Riftbound destination this weekend. Deckbuilding Once the event started, we passed out kits and gave everyone 45 minutes to build their decks. Each deck has to include a minimum of 25 cards--typically, that's also the maximum, since it reduces randomness as much as possible. Then, we provide runes so you can actually play your cards. Imagine if you had to open the right runes to play! What a nightmare. Here's a few highlights from deckbuilding. It's always a fun time once you've got your cards in front of you as you try to figure out how it all slots together to make the best possible deck. Plus, you get to gawk at the coolest legends and rare cards you opened. Rounds After deckbuilding, we played three rounds of Swiss best-of-3. Since it's a pre-rift event, it's nothing too intense. It's definitely not like a Summoner Skirmish, although we do have one of those coming up in November if you need to scratch your competitive itch! Instead, gameplay is friendly, and our judges, Adam and Josh, were around in case anyone needs help understanding the rules or resolving issues mid-game. People could also help one another, give suggestions, and modify their decks between rounds. Future Events We'll host a Pre-Rift for the upcoming set, Legacy, between January 22 and 28th next year. In the meantime, we have our weekly Nexus Night tournaments every Thursday night (besides this one, since we're hosting another pre-rift, instead). They're $10 to entry, start at 6:30p, and last for about three hours. Once you have your own deck and you want to get practice playing through games, it's a great place to go. You can also check our event calendar to see our upcoming events!
Learn moreThe Gundam 1st Anniversary Tournament - October 7, 2026
The Gundam Card Game first anniversary was last week, including our tournament in celebration of the occasion! Thank you to everyone who stopped by and played the Gundam Card Game with us--it was a ton of fun hosting everyone. Congratulations, as well, to Shijie for winning the event! You're the champion of our first-ever Anniversary Gundam Card Game event, and that's pretty cool. Here's a photo of the top 8 receiving their prizes and celebrating. In addition to the usual promos and prizes, we also raffled off a massive, special Gundam kit. Check out his reaction when he received the Real-Grade MSN-02 Zeong Gunpla. Good luck building your kit--that should keep you busy for a while!
Learn moreRecapping our Riftbound Summoner Skirmish - October 1, 2026
We've been running Summoner Skirmishes at all sorts of days and times--Saturday is a popular one, but we also recently ran a tournament on a Thursday night. The event didn't start until 6:30p, meaning our dedicated players were here until at least 2a. First and foremost, thank you to everyone who hung out with us in the middle of the night, grinding competitive rounds in the dead of night. Y'all are the reason we do this and you make it worthwhile! I also want to thank our team for being to work ridiculous hours to make these events happen. But, without further ado, let's talk about the event. Top 8 and The Winner Congratulations to Jacob Snodgrass for taking down the event with his Jayce Aurora deck! The rest of the top 8 competed fiercely, and all deserve recognition, too. Here's the full standings: Winner: Jacob Snodgrass (Jayce Aurora) Finalist: Braden Van’t Hof (Ornn) 3/4: Austin Yee (Irelia) Leanna Harrison (Vex) 5-8: Cam Delcourt (Rengar) Sabian Grodkiewicz (Proving Grounds Master Yi) Jee Balangan (Kennen) Ryan Song (Irelia) Final Thoughts It's always a pleasure running events for the local Riftbound community. Word on the street is you're the biggest, or nearly the biggest, Riftbound community in the United States! So that's pretty cool. If you're excited for Riftbound: Radiance, we have two pre-rift events coming up on Saturday, October 17, at 12p and 5p. It'll be our first time using the new Riftbound Event Software, so we're excited to see how it goes. You can pre-register for those events here: 12p, October 17. 5p, October 17. Then, we'll have release for Riftbound: Radiance on October 23rd. There will be a limited supply of booster packs, showdown decks, and vaults that morning, so please stop by and say hello!
Learn moreReality Fracture Prerelease Weekend
Thank you to everyone who attended our Magic the Gathering: Reality Fracture prerelease weekend from September 25 to 27th! We sold out every ticketed event (Friday night, both time slots Saturday, and our Sunday Two-Headed Giant), and saw plenty of you for Sunday night's walk-in event despite the overlapping Broncos game. We even had a player pull off the Splinter Twin combo with Divining Duelist during our Two-Headed giant tournament, creating infinite tokens and winning the round. What is a Prerelease? If you've never been to a prerelease or aren't familiar, here's the basic idea: a week before a new Magic the Gathering set comes out, we host a weekend of preview events. These events are all sealed, meaning you don't need to bring any of your own cards. Everything is provided to you through the Prerelease Packs, which include a foil rare or mythic rare card, six booster packs of the upcoming set, and a fancy spindown D20 dice. Before the event begins, we check everyone in and get everyone seated. Then our tournament organizer (one of our staff or owners) makes a few announcements. Then our judge (a highly-skilled and knowledgeable Magic player) explains any weird, set-specific rules, gives an introduction to how prerelease is played, and starts a short informative video on the set. You then get 50 minutes to open your six packs and put together a small deck. We're not talking a full 60-card or commander deck, mind you, but usually a 40-card deck that's a mix of 2/3 colors, composed of 23-25 of the best cards you opened and 15-17 land cards. We provide the basic lands in-store so you only need to worry about adding fancy lands you opened out of your packs and balancing how many of each you want to include. Once you have your deck together, the rounds start! Tournament Rounds In a typical prerelease, we play 4 rounds of Swiss (best-of-3). You win prizes if you win more than half your matches (winning 2 matches, losing 1, and tying 1 is the lowest score you can get to qualify). In each round, we post the pairings directly to your MTG Companion App and display them on our in-store TVs, complete with your opponent's name and table number--all our tables are numbered, so you can find your seat easily by following their order. Then, you sit down with your opponent, introduce yourself, and make a little small talk (or stare in silence as you focus your mind on the upcoming battle) and shuffle your deck. You two will decide who goes first, usually by rolling a dice, and then present your decks for the opponent to cut (taking the top half of the deck and putting it on the bottom to make sure they aren't up to any funny business). From there, you're playing Magic! The person who loses game one gets to decide who goes first in game two and, assuming they come out victorious, the series goes to a third game to break the tie. If one player wins the first two games in a row, the round ends, and that player is the winner. Players report their results through the MTG Companion App or by asking our judge, and once everyone's reported, the round ends and we create pairings for the next round. Round pairings after the first are decided first by standing (winners pair with winners, and so on) so you're playing on an even field against people with a similar record. Two-Headed Giant Every Sunday morning of prerelease, we host a special type of prerelease called two-headed giant. Most of the rules above apply, except for a few particular changes: instead of playing alone, you play as a team of 2 and face an opposing team of 2 (the two-headed giant, if you will) you and your partner share life (30 instead of 20) and take your turns at the same time. Your decks and battlefields are still separate, but you play as a unit. during deckbuilding, you share your two prerelease kits (12 packs total) to build your decks. This means you can share cards to make two decks that each end up feeling more consistent and stronger on average than during a regular single-player prerelease. we play five best-of-1 rounds instead of the usual four Swiss rounds. Two-headed giant games take longer, so there's only time for 1 game per round. The winner takes all. But, because we all love playing Magic, we add a fifth round so you get a little more gameplay than a typical event. prizes are awarded, in even numbers, by team so you and your partner share the spoils. Attending Prerelease We always put up preregistration for 4/5 of our prerelease events, with the exception being Sunday night which we always reserve for walk-in customers in case the weekend sells out and someone hasn't gotten to play. Our usual schedule is: Friday at 6p - sealed Saturday at 11a - sealed Saturday at 5:30p - sealed Sunday at 11a - two-headed giant sealed (play as a team of 2 and take your turns at the same time) Sunday at 6:30p - sealed Preregistration is always found here on our website, nested in our online store under Event Tickets. The two-headed giant ticket is a single ticket for both players--you figure out who you're bringing on your own. To check out our upcoming prerelease (and other) events, you can visit our Event Calendar. That's the best place to find out what's coming up. You're also encouraged to join our Discord community, where we post about upcoming events, answer questions, and share exclusive behind-the-scenes peeks and pre-orders to our most loyal customers. Star Trek Prerelease Our next prerelease is for the Universes Beyond set: Star Trek. Tickets are already up on our website, in fact! Prerelease is a great time for new players to get into the game, for people who used to play to get back into the game after years away, and for existing players to preview the new set and get the cards early. It's one of our most beginner-friendly Magic the Gathering events, and it's also just a great time all around. The people are friendly, the cards are new and exciting, and the vibes are excellent. We'd be so happy to see you at our next event, or any upcoming sets if Star Trek isn't quite your thing! *All image credit goes to Ryan Taylor.
Learn moreRecapping our Riftbound Summoner Skirmish - September 5, 2026
Thank you to everyone who showed up to our first Riftbound: Vendetta Summoner Skirmish of the season this past weekend on September 5. It was a ton of fun hosting everyone! As many of you might have noticed, Ryan Taylor was walking around taking pictures of the event. He's been helping us capture the excitement of our tournaments, and you'll notice the photo quality of the pictures in this post is much nicer that when I do it myself. Tournament Recap This tournament saw a diverse meta game filled with a variety of players both veteran and beginner. At the end of the swiss rounds we were left with four different decks for the Top 4: Vex, Hook Kennen, Rek’sai and Lux Combo. Congratulations to Kyle for taking down the event with Kennen! A round of applause, too, to the top four: Kyle - Kennen Jason - Vex Moe - Lux James - Rek'Sai Below, we'll highlight some especially good moments from the event. Semifinals Our semifinal between Moe (Lux) and Jason (Vex) came down to game three where Ahri Alluring’s powerful hold ability applied enough pressure to beat Lux’s looming infinite combo. The other semifinal saw Kyle (Kennen) going tall and wide, utilizing cars like Illaoi Prophet of the Great Kraken and Up From the Deep, to stave off James’s (Rek’sai) swarm of units. And with that, the stage for our final was set: the less popular but still powerful variant of Kennen, utilizing powerful token generating cards alongside Baited Hook to generate an army of units, versus Vex, generating advantage through unbreakable holds backed by potent purple interaction. Finals Game one started with Jason creating a small lead and putting some units on both battlefields to start developing the powerful holds Vex is known for. After a small exchange earlier on turn three, Kyle recognized a window to play an aggressive Grand Stratagem utilizing his remaining four units to try and take the battlefields. Kyle was unsure whether this next play would win or lose him the game, but seized the window and played the card with the +5 might making his units strong enough not only to clear, but conquer both battlefields. Having all of his early development reset to zero was too much for Vex to overcome and it would be enough for Kyle to secure game one. Game two saw Jason get off to an early lead utilizing his legend to gain significant card advantage. An early Lightning Rush played by Kyle ended up putting Grand Stratagem into the trash with both players chuckling about the card that ultimately decided game one not being a factor. Through careful development and some timely interaction Jason was able to secure a victory and force a third and final game. Game three had both players employing their plans smoothly. Jason carefully built up a formidable hold on their battlefield while Kyle started amassing an army trying to find an opportunity to attack the defenses on each battlefield. Entering the final turns of the game, Jason was threatening the win through a significant hold while Kyle's base had what seemed to be a million units. Recognizing that there would be no other time to strike, Grand Stratagem was again played and suddenly Kyle’s small units had grown to an insurmountable size. Jason played all the interaction that they had to try and fend off Kyle’s bolstered units, but ultimately didn’t have enough to defend the massive attack. What is a powerful, but sometimes unassuming card (Grand Stratagem) ended up being the defining factor for the final and after a tense match and skilled play from both players our Skirmish champion was crowned. Image Gallery Here's how it looks to attend one of our Riftbound events! *All image credit goes to Ryan Taylor.
Learn moreRecapping the Warhammer 40K Narrative Event - August 31 2026
We partnered with Mountain United, a local charity, to put on the event as part of their ongoing narrative campaign in the 40K universe.
Learn moreRecapping the Age of Sigmar: Winter Slaughter 2026 Tournament
Jason here! I'm back with Ben, the organizer of the 2026 Age of Sigmar Winter Slaughter tournament, to recap the two-day miniatures event, discuss expansion plans, and show off a whole ton of pictures from what turned out to be an awesome weekend at a new venue. You made a lot of changes to the tournament this year! Which were your favorite updates and why? "New Year, new Venue! The Westminster Marriott proved the perfect venue--close to the highway, very welcoming, great staff, and a beautiful space. We’ll absolutely be back next year. More support! The outpouring of local help this year really set it apart from previous years in a way we couldn’t have expected. Local and national sponsors really helped bring the event together, but we were still able to keep that comfortable, local feel." You switched to a different venue--how did that go, and what did you learn from the process of moving the event? "I learned a LOT--this venue was almost twice as big as the last venue, and as such our target cap was bigger to match. I learned about space logistics, upgrading supplies, working with planning and design deadlines, and really getting comfortable working with a professional staff committed to the event being a success. A great learning experience every year." Walk me through the tournament itself. How'd you set everything up, what was the tournament structure, and how did it run? "Saturday night, myself and an awesome volunteer showed up to get all of the tables setup (complete with beautiful mats sponsored by Gray Matter Gaming). We provide mats and terrain for every match, and the venue had already laid out the tables for us, which really helped get the ball rolling and prepped for 2 solid days of Warhammer! Much like last year, the tournament was structured as 5 rounds (Three on day one, two on day two), with pairings based randomly within your record on day one, and by points on day two. This year, players not only competed for best general (most wins), but best in grand alliance. The event ran as smooth as any event ever could--both days started on time, every round ended on time. The space prevented anyone from having trouble getting to or around their tables. Every player was incredibly respectful, so we had no sportsmanship issues at all. Overall, I couldn’t ask for an event to run smoother." Did you have any favorite moments from the event? "Oh goodness, there were so many. I saw Archaon get charged by a horde of squigs (there’s a great picture) and get overwhelmed; I saw a masterful midgame movement to secure a narrow victory; But best of all, I saw 32 players cheering each other on, making great memories, and having a great time." Who won, and what kind of prizes did you have? "Prizes Prizes Prizes! To start the day off, our players came through the door and received a swag bag with event stickers, a custom 9 inch widget designed specifically for the event, dice, and winter mentos (ha!). During the event, we had enough prizes to hand out an incredible 5 raffle prizes every round- Just about every single player walked away with something from our table. We had mats, terrain, unit boxes, reminder tokens, all kinds of great prizes just for showing up and supporting the event. For our top finishers we had a custom widget set from Forged Honor studios, battleforce boxes, an army carrier, and more. This year we were proud to award prizes for Best General, Best in Faction, and Best Sportsman." Tournament Winners Lord of Slaughter (Best General): Thomas Burgett was back again and in killer form, successfully winning back to back Winter Slaughter events with his very unique take on Skaven and taking home the victory for Team Weak and Decadent. Best in Order: This was an extremely, EXTREMELY tight race, and was won by just 4 points. Derick Senter brought this award home for the Colorado Springs Community and the Average Gitz. Best in Destruction: Another very tight race, decided by a destruction versus destruction showdown between Ogor Mawtribes and Kruel Boyz. The Ogors managed to pull out an epic victory, and Best in Destruction was won by Schuyler Bishop of Al Pacacino Tactics. Best in Chaos: Best in Chaos also went down to the Springs community, this time won by Gene Murphy of the Average Gitz. Best in Death: The Best in Death award was fought over by just two Death players this year, and was won by Ryan C of Al Pacacino Tactics. Finally, Best Sportsman: In my opinion, the most important award--was chosen by the players, for the player who really lifted the spirits of the event and brought an excellent experience for each of his opponents and the players around him. This award was won by Jacob Williams of Al Pacacino Tactics. Gene Murphy - Best in Chaos Derick Senter, Best in Destruction Schuyler Bishop - Best in Destruction Ryan C, Best in Death Thomas Burgett - Lord of Slaughter (Winner) How did the painting competition go? "Both of last year’s judges, Vaughn and Jordan, returned this year accompanied by newcomer and Total Escape Games’ own Gwen. The team had a difficult task this year with more players than any previous year and an additional category. Last year’s best painted model category was split into best painted large model(60mm and larger) and best painted hero (smaller than 60mm), while as ever Best Painted Army returned. The judges worked late into the night scrutinizing every inch of every model to find the best submissions" Painting Competition Winners Best Painted Army: Steve Morrison, Gloomspite Gitz. These Gitz featured a winter theme that really unified the army, aswell as a fully functioning train! Crazy! Best Painted Large Model: Justin Foster, Iridan the Witness. Justin’s take on Iridan was stunning. Smooth transitions, dramatic lighting, and a real showcase of what you can do with a large canvas. Best Painted Hero: Jacob Williams, Murknob Belcha-Banna. Jacob’s submission was a perfect merging of disgusting swamp and unified, beautiful paint. From the detailed banner to the realistic swamp base, this model wowed the judges and took home the prize!" Steve Morrison - Best Painted Army Justin Foster - Best Painted Large Model Jacob Williams - Best Painted Hero Final Notes "This event was awesome. I love running it, I love the community, and I look forward to next year already! Always growing, I intend to expand to additional games next year--if you’reinterested in hosting a game over the weekend, please don’t hesitate to reach out. We’re hopingto add 40K and are open to other options. Additionally, next year we’ll be expanding the painting competition--you’ll be able to enter whether you’re playing or not. Exciting stuff! Finally, a heartfelt thank you to our sponsors. This event would not have come together without the help of the gaming community, and the outpouring of support was overwhelming. Thank you to Gray Matter Gaming for assisting with the mats and door prizes; To Baron of Dice for the grab bag and d3 dice; to Monument Hobbies for all the painting prizes, to Forge Honor for the custom swag-bag widgets and the trophy-widgets for our finishers. And finally, of course, thanks so much to you Jason and the team at Total Escape Games. Every year, as the event grows, TEG rises to the challenge and really steps up to help the event be a success. We couldn’t put it on without you, and we wouldn’t want to! As always, if you’re curious about the game, the event, how to get involved in the community,anything at all, don’t hesitate to reach out. Thanks so much for your time Jason, have a great day!" There you have it, folks. I was able to drop by on Saturday for part of the event, and I can confirm it was a gorgeous new venue, with some beautifully-made tables, and an overall fantastic atmosphere. This is one of my favorite events every year, and I can't wait to see how Ben expands it next year. If you want to reach Ben, you can message him on Discord (moosimoto) or through the official Winter Slaughter Facebook page. PS, here's a photo dump from the event
Learn moreThe Best Board Games for The Holidays - 2025 Edition
It's the holiday season, and that makes it a perfect time to dig deeper into the best board games to enjoy with friends and family. We've broken down some of our favorite games into bite-sized pieces, so you can easily browse for the next hit board game to bring home. Whether you want something classic and timeless or new and exciting, we have options on the list for you! Take it With You - Teach Your Friends It’s the season of traveling, whether that be across the country to visit relatives, or down the block to spend time with friends. Here’s a collection of games that should absolutely be in your repertoire, or in the trunk of your car, ready for action with your gamer and non-gamer friends, alike. Sagrada — A Puzzle You’ll Want to Solve Again and Again Sagrada is the perfect combination of tactile beauty and clever decision making wrapped up in a perfectly understandable draft format. Use colorful dice to build stained-glass windows in this soothing, zen-like, game, but know that it hides clever details that reward planning, pattern recognition, and your ability to adapt to changing circumstances. It gives off a beautiful table presence that will entrance even the most novice gamer, and it a perfect way to warm up a winter night. Ticket to Ride — The Gateway Game That Never Gets Old The rules are simple; collect the cards, claim the routes, and that simple set of rules means players of any experience level can jump right in. Ticket to Ride then adds a layer of tension, as players compete to complete their route cards on limited track space, giving options to block out your opponents while pursuing your hidden goals. TTR is the essential gateway game for bringing your friends into our awesome hobby. Skull — Bluffing Perfection in a Small Package Do you need something easy to transport in your suitcase, or keep in your glove compartment? That game is Skull, the only proof you’ll ever need that a huge box and piles of miniatures are not a requirement to enjoy game night. In this bluffing game you’ll test your psychological wits, your ability to trick your foes with your words, and the absolutely beautiful tension of pressing your luck. Highly replayable and super portable, this is a longtime favorite for laugher, tension, and the occasional flip of a deadly skull. Spirit Island — Cooperative Strategy at Its Absolute Best If you’re looking for a truly cooperative board gaming experience to bring your friends or family to the table, look no further than Spirit Island, the favorite co-op game of the Total Escape Games staff. Working together with your teammates you’ll learn how to use the asymmetric powers of your spirits to defend your island from colonial invaders in this rich, beautifully-layered, game. The Bestsellers of 2025 It’s been a pretty nifty year for board games, with some great titles that have pushed boundaries with bold concepts, easy to understand mechanics, and unforgettable moments with friends at the table. If you’re craving something fresh, for yourself or as a gift, we recommend these titles this year. Tacta — Elegance and Tension in Every Move There is absolutely no way I could have predicted that Tacta would be the breakout darling of the gaming year. The combination of crisp, easy to understand rules, and a deep decision space makes every game of Tacta feel like a new opportunity. You’re going to love how quickly it will teach you the rules, and how endlessly it rewards clever play. If you are a lover of abstract strategy, Tacta is the standout of the year. Compile — A Brain-Bending, Build-Your-Engine Masterpiece The engine-building genre goes through highs and lows, good years and bad, but Compile takes the genre and makes it into something futuristic and highly accessible. Compile isn’t just a game of optimizing combos, but instead makes you the architect of a dynamic system that is evolving every round. Your joy increases the more you play as you discover synergies, execute satisfying cascades, and watch your initial plan become something totally different, and totally awesome. Person Do Thing — Chaotic Creativity at Its Finest Do you have a big family? Do you celebrate a massive Friendsmas? Person Do Thing is the absurdist party game that no one could have predicted would rapidly become a hit in the few months since launch. The premise is simple: draw a card featuring an absurd prompt and then improvise short, silly, actions to earn points from the group. The magic in this game is how it immediately breaks tension, sparks creativity, and generates memorable moments. This low-pressure game is perfect for mixed groups and casual gatherings, but should also be in the brief case of every theatre director. Outrun the Bear — Fast, Funny, and Fiercely Competitive We’ve all heard the old joke, right? I don’t have to outrun the bear, I just have to outrun you. Well, Outrun the Bear brings the joke to life, as players sprint through the ever-shifting forest, sabotaging each other while striving to stay one step ahead of the fully doom running behind them. There’s laugher, light strategy, and cinematic fun as every play ends in a story. If you need something new that is easy to teach, instantly engaging, and guaranteed get shouts of delight and despair, this is your 2025 must buy game. Hidden Gems You Shouldn’t Miss More than 3,000 games are released every year, and early reports have the 2025 number over 4,000. That means some great games don’t get the attention they deserve, and some titles fly under the radar that become favorites of the staff. Here are some of our under-the-radar favorites that you should definitely check out. Tea Witches — Cozy Theme, Clever Competition Do you like whimsical charm with tight, tactical play? Tea Witches takes you into a gentle theme where you’ll mix potions and brew magical blends, while you outmaneuver your rivals with enchanting abilities that reward careful timing. This is one of those rare games that scratches the strategy itch while feeling cozy and comfortable, making it perfect for groups that want thematic play without heavy rules. Stack o' Cats — Lighthearted Fun for Any Table Stacks of Cats is a quick puzzle game that packs on the laughter amid its adorable challenge, to make mischievous cats into a balanced stack. You can teach Stack of Cats to anyone nearly instantly, and they’ll fall in love with it that quickly as well. It’s a perfect filler between big games, or a go-to title for families and newcomers. Shallow Sea — A Relaxed Dive into Coastal Strategy Do you enjoy serene, seaside, visuals, paired with gentle, interactive gameplay? In Shallow Sea you’ll manage resources, guide marine life, and navigate shifting tides as you build the most harmonious coastal ecosystems. This satisfying mix of light strategy and soothing atmosphere is ideal for players who want something thoughtful that never feels overwhelming. Solar Gardens — A Bright, Beautiful Engine-Builder The pace is downright meditative. The art is luminous. Solar Gardens invites players to cultivate the most radiant botanical display in a future that is powered by sunlight. The engine-building is smooth and intuitive, and the choices are interesting as you chain actions together to optimize the energy flow of your garden. This game is a lovely addition to the collection of anyone who enjoys calm strategy with a strong visual appeal. This title is the 2025 favorite of John, who has taught it to a couple dozen people. A Place for All My Books — Organizing Has Never Been This Charming For some people, organizing is a thing you have to do, but in A Place for All My Books, organizing becomes fun! Arrange your books by genre, optimize your shelves, and outmaneuver your opponents in a game that blends theme with spatial strategy beautifully. This game is charming, thoughtful, and perfect for players who enjoy a game with satisfying decisions and an adorable personality.
Learn moreRecapping our Age of Sigmar: Fall Brawl Tournament
I sat down with Ben Wiley, a prominent member of the Denver Age of Sigmar community and the tournament organizer responsible for putting together all of our biggest and best Age of Sigmar tournaments at the store. We talked about running miniatures events, recap the results of the Fall Brawl tournament, and explore his upcoming plans for the Winter Slaughter, which will be his greatest undertaking yet! What goes into putting everything together for a big Age of Sigmar tournament like the Fall Brawl? When running a single-day event (referred to as an RTT, or Rogue Trader Tournament) There’s a lot to consider. How many players can I fit reasonably? Do I have enough mats? Enough terrain? How long should each round be to ensure enough time to play, but also make sure we aren’t here until midnight? The logistics can stack together, but taking it once piece at a time makes it easy enough--I enjoy putting these events on, so I’m up to the challenge! For someone new to Age of Sigmar tournaments, could you walk us through how the tournament plays out? What are the rounds/matches like, and how does scoring work? Absolutely! Each round is played over the course of 2 hours and forty-five minutes. We start early, so we can finish reasonably early, and there’s always a break for lunch. Pairings are random at first; round two you’ll play against someone with the same record as you; round three, you’ll play against someone with the same record, and usually someone close in score with you. We use the current handbook, and I’ll predetermine 3 scenarios--you’ll know those in advance, in case you want to read up or practice! Each scenario has it’s own scoring mechanics based on objective control, and a twist to make the game a bit more interesting if you’re playing from behind--pay close attention to these while playing! *Special note here: Attending your first tournament can be daunting, but I promise it shouldn’t be. Personally, I like to think of it less as a tournament, and more as an opportunity to play 3 full games, against armies you may not have seen before, in a welcoming and new-player friendly environment. Folks are there to compete, make no mistake, but not in a mean or rude way. We’re all here to have fun, and we want to make sure you do too! What were the highlights of the tournament? Cliché of course, but my number one highlight is always seeing new faces. We had a few players who were playing their first event, and they said they had a blast, which is always exactly what I’m hoping for. Secondarily, hearing “Ride of the Valkyries” play while a player charged in with 6 undead dragons was just an absolute delight! Who won the event, and what prizes did you give away to the top players? Our winner was Thomas Burgett, playing a Seraphon army featuring a wave of Raptadon Chargers (lizards riding lizards! Cats and dogs living together! Mass hysteria!). Prizes given away were a large-scale model to each player, along with a healthy amount of store credit to bolster their forces, all to the top 3 players. *Special Note: We gave away door prizes after every round, and a large door prize after the final round! How did the painting competition go? Who won, and how was the competition scored? The painting competition this year was very close in both categories. Events that I run are scored one of two ways--either I have each player cast a vote and the most votes win, or by panel. This year, I had a panel of 3 judges that viewed best painted army and best painted single model (players could only enter one or the other). Best painted army was won by Jacob Williams, with Kruelboyz Honorable mention to Steaphen Isaac, with Idoneth Deepkin Best painted model was won by Rowan Harper’s Droggz Da Sunchompa Honorable mention to Wyatt Moran’s Terrorgheist Both players received paint supplies for their victorious armies! *Special note: I do not require painting for my RTT events. Just come on out and play! It sounds like you’re planning to make this a yearly event. What do you have in mind for next year? Ideally, I’ll run three of these events each year: a Spring, Summer, and Fall Brawl! We want to keep the community engaged, and these events are a great opportunity to come out, meet new people, and play some great Age of Sigmar. What's the most fulfilling part of running an event like this for you? The community really makes these events special. Walking around through the tables, I get to see all kinds of cool moments: Critical die rolls Unexpected and Uncanny events New players grasping their army elements Seasoned players making strategic decisions that shape the tide of the game In some ways, I get to be part of every match, every round. It feels great. Tell me about the Winter Slaughter tournament you'll be running this winter! If Fall Brawl sounded like fun, boy oh boy are we in for it with Winter Slaughter! Winter Slaughter is a GT (Grand Tournament), held offsite to support a much larger crowd. More matches (5 rounds over 2 days) More prizes Swag-Bag door prizes for every entrant Best score? How about Best Overall General as well? Best in Grand Alliance An additional Painting Category (Splitting Single model into best infantry and best monster) More, More, More! We’ve got some awesome sponsors, a beautiful venue, and a fantastic community chomping to play, both competitive and casual. Come on out! *Special Note: As this is a larger event, we would like to see as many fully painted armies as possible- But if you can’t get painted, or need help, please please PLEASE reach out to me before you abandon all hope! All is not lost! We want to see you there! Painting Competition Entries I've included all the remaining miniatures and armies submitted to the competition because they're all too darn cool not to share! The remaining two armies submitted for best-painted army The remaining entries for best-painted miniature
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