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The Best Board Games for The Holidays - 2025 Edition
It's the holiday season, and that makes it a perfect time to dig deeper into the best board games to enjoy with friends and family. We've broken down some of our favorite games into bite-sized pieces, so you can easily browse for the next hit board game to bring home. Whether you want something classic and timeless or new and exciting, we have options on the list for you! Take it With You - Teach Your Friends It’s the season of traveling, whether that be across the country to visit relatives, or down the block to spend time with friends. Here’s a collection of games that should absolutely be in your repertoire, or in the trunk of your car, ready for action with your gamer and non-gamer friends, alike. Sagrada — A Puzzle You’ll Want to Solve Again and Again Sagrada is the perfect combination of tactile beauty and clever decision making wrapped up in a perfectly understandable draft format. Use colorful dice to build stained-glass windows in this soothing, zen-like, game, but know that it hides clever details that reward planning, pattern recognition, and your ability to adapt to changing circumstances. It gives off a beautiful table presence that will entrance even the most novice gamer, and it a perfect way to warm up a winter night. Ticket to Ride — The Gateway Game That Never Gets Old The rules are simple; collect the cards, claim the routes, and that simple set of rules means players of any experience level can jump right in. Ticket to Ride then adds a layer of tension, as players compete to complete their route cards on limited track space, giving options to block out your opponents while pursuing your hidden goals. TTR is the essential gateway game for bringing your friends into our awesome hobby. Skull — Bluffing Perfection in a Small Package Do you need something easy to transport in your suitcase, or keep in your glove compartment? That game is Skull, the only proof you’ll ever need that a huge box and piles of miniatures are not a requirement to enjoy game night. In this bluffing game you’ll test your psychological wits, your ability to trick your foes with your words, and the absolutely beautiful tension of pressing your luck. Highly replayable and super portable, this is a longtime favorite for laugher, tension, and the occasional flip of a deadly skull. Spirit Island — Cooperative Strategy at Its Absolute Best If you’re looking for a truly cooperative board gaming experience to bring your friends or family to the table, look no further than Spirit Island, the favorite co-op game of the Total Escape Games staff. Working together with your teammates you’ll learn how to use the asymmetric powers of your spirits to defend your island from colonial invaders in this rich, beautifully-layered, game. The Bestsellers of 2025 It’s been a pretty nifty year for board games, with some great titles that have pushed boundaries with bold concepts, easy to understand mechanics, and unforgettable moments with friends at the table. If you’re craving something fresh, for yourself or as a gift, we recommend these titles this year. Tacta — Elegance and Tension in Every Move There is absolutely no way I could have predicted that Tacta would be the breakout darling of the gaming year. The combination of crisp, easy to understand rules, and a deep decision space makes every game of Tacta feel like a new opportunity. You’re going to love how quickly it will teach you the rules, and how endlessly it rewards clever play. If you are a lover of abstract strategy, Tacta is the standout of the year. Compile — A Brain-Bending, Build-Your-Engine Masterpiece The engine-building genre goes through highs and lows, good years and bad, but Compile takes the genre and makes it into something futuristic and highly accessible. Compile isn’t just a game of optimizing combos, but instead makes you the architect of a dynamic system that is evolving every round. Your joy increases the more you play as you discover synergies, execute satisfying cascades, and watch your initial plan become something totally different, and totally awesome. Person Do Thing — Chaotic Creativity at Its Finest Do you have a big family? Do you celebrate a massive Friendsmas? Person Do Thing is the absurdist party game that no one could have predicted would rapidly become a hit in the few months since launch. The premise is simple: draw a card featuring an absurd prompt and then improvise short, silly, actions to earn points from the group. The magic in this game is how it immediately breaks tension, sparks creativity, and generates memorable moments. This low-pressure game is perfect for mixed groups and casual gatherings, but should also be in the brief case of every theatre director. Outrun the Bear — Fast, Funny, and Fiercely Competitive We’ve all heard the old joke, right? I don’t have to outrun the bear, I just have to outrun you. Well, Outrun the Bear brings the joke to life, as players sprint through the ever-shifting forest, sabotaging each other while striving to stay one step ahead of the fully doom running behind them. There’s laugher, light strategy, and cinematic fun as every play ends in a story. If you need something new that is easy to teach, instantly engaging, and guaranteed get shouts of delight and despair, this is your 2025 must buy game. Hidden Gems You Shouldn’t Miss More than 3,000 games are released every year, and early reports have the 2025 number over 4,000. That means some great games don’t get the attention they deserve, and some titles fly under the radar that become favorites of the staff. Here are some of our under-the-radar favorites that you should definitely check out. Tea Witches — Cozy Theme, Clever Competition Do you like whimsical charm with tight, tactical play? Tea Witches takes you into a gentle theme where you’ll mix potions and brew magical blends, while you outmaneuver your rivals with enchanting abilities that reward careful timing. This is one of those rare games that scratches the strategy itch while feeling cozy and comfortable, making it perfect for groups that want thematic play without heavy rules. Stack o' Cats — Lighthearted Fun for Any Table Stacks of Cats is a quick puzzle game that packs on the laughter amid its adorable challenge, to make mischievous cats into a balanced stack. You can teach Stack of Cats to anyone nearly instantly, and they’ll fall in love with it that quickly as well. It’s a perfect filler between big games, or a go-to title for families and newcomers. Shallow Sea — A Relaxed Dive into Coastal Strategy Do you enjoy serene, seaside, visuals, paired with gentle, interactive gameplay? In Shallow Sea you’ll manage resources, guide marine life, and navigate shifting tides as you build the most harmonious coastal ecosystems. This satisfying mix of light strategy and soothing atmosphere is ideal for players who want something thoughtful that never feels overwhelming. Solar Gardens — A Bright, Beautiful Engine-Builder The pace is downright meditative. The art is luminous. Solar Gardens invites players to cultivate the most radiant botanical display in a future that is powered by sunlight. The engine-building is smooth and intuitive, and the choices are interesting as you chain actions together to optimize the energy flow of your garden. This game is a lovely addition to the collection of anyone who enjoys calm strategy with a strong visual appeal. This title is the 2025 favorite of John, who has taught it to a couple dozen people. A Place for All My Books — Organizing Has Never Been This Charming For some people, organizing is a thing you have to do, but in A Place for All My Books, organizing becomes fun! Arrange your books by genre, optimize your shelves, and outmaneuver your opponents in a game that blends theme with spatial strategy beautifully. This game is charming, thoughtful, and perfect for players who enjoy a game with satisfying decisions and an adorable personality.
Learn moreRecapping our Age of Sigmar: Fall Brawl Tournament
I sat down with Ben Wiley, a prominent member of the Denver Age of Sigmar community and the tournament organizer responsible for putting together all of our biggest and best Age of Sigmar tournaments at the store. We talked about running miniatures events, recap the results of the Fall Brawl tournament, and explore his upcoming plans for the Winter Slaughter, which will be his greatest undertaking yet! What goes into putting everything together for a big Age of Sigmar tournament like the Fall Brawl? When running a single-day event (referred to as an RTT, or Rogue Trader Tournament) There’s a lot to consider. How many players can I fit reasonably? Do I have enough mats? Enough terrain? How long should each round be to ensure enough time to play, but also make sure we aren’t here until midnight? The logistics can stack together, but taking it once piece at a time makes it easy enough--I enjoy putting these events on, so I’m up to the challenge! For someone new to Age of Sigmar tournaments, could you walk us through how the tournament plays out? What are the rounds/matches like, and how does scoring work? Absolutely! Each round is played over the course of 2 hours and forty-five minutes. We start early, so we can finish reasonably early, and there’s always a break for lunch. Pairings are random at first; round two you’ll play against someone with the same record as you; round three, you’ll play against someone with the same record, and usually someone close in score with you. We use the current handbook, and I’ll predetermine 3 scenarios--you’ll know those in advance, in case you want to read up or practice! Each scenario has it’s own scoring mechanics based on objective control, and a twist to make the game a bit more interesting if you’re playing from behind--pay close attention to these while playing! *Special note here: Attending your first tournament can be daunting, but I promise it shouldn’t be. Personally, I like to think of it less as a tournament, and more as an opportunity to play 3 full games, against armies you may not have seen before, in a welcoming and new-player friendly environment. Folks are there to compete, make no mistake, but not in a mean or rude way. We’re all here to have fun, and we want to make sure you do too! What were the highlights of the tournament? Cliché of course, but my number one highlight is always seeing new faces. We had a few players who were playing their first event, and they said they had a blast, which is always exactly what I’m hoping for. Secondarily, hearing “Ride of the Valkyries” play while a player charged in with 6 undead dragons was just an absolute delight! Who won the event, and what prizes did you give away to the top players? Our winner was Thomas Burgett, playing a Seraphon army featuring a wave of Raptadon Chargers (lizards riding lizards! Cats and dogs living together! Mass hysteria!). Prizes given away were a large-scale model to each player, along with a healthy amount of store credit to bolster their forces, all to the top 3 players. *Special Note: We gave away door prizes after every round, and a large door prize after the final round! How did the painting competition go? Who won, and how was the competition scored? The painting competition this year was very close in both categories. Events that I run are scored one of two ways--either I have each player cast a vote and the most votes win, or by panel. This year, I had a panel of 3 judges that viewed best painted army and best painted single model (players could only enter one or the other). Best painted army was won by Jacob Williams, with Kruelboyz Honorable mention to Steaphen Isaac, with Idoneth Deepkin Best painted model was won by Rowan Harper’s Droggz Da Sunchompa Honorable mention to Wyatt Moran’s Terrorgheist Both players received paint supplies for their victorious armies! *Special note: I do not require painting for my RTT events. Just come on out and play! It sounds like you’re planning to make this a yearly event. What do you have in mind for next year? Ideally, I’ll run three of these events each year: a Spring, Summer, and Fall Brawl! We want to keep the community engaged, and these events are a great opportunity to come out, meet new people, and play some great Age of Sigmar. What's the most fulfilling part of running an event like this for you? The community really makes these events special. Walking around through the tables, I get to see all kinds of cool moments: Critical die rolls Unexpected and Uncanny events New players grasping their army elements Seasoned players making strategic decisions that shape the tide of the game In some ways, I get to be part of every match, every round. It feels great. Tell me about the Winter Slaughter tournament you'll be running this winter! If Fall Brawl sounded like fun, boy oh boy are we in for it with Winter Slaughter! Winter Slaughter is a GT (Grand Tournament), held offsite to support a much larger crowd. More matches (5 rounds over 2 days) More prizes Swag-Bag door prizes for every entrant Best score? How about Best Overall General as well? Best in Grand Alliance An additional Painting Category (Splitting Single model into best infantry and best monster) More, More, More! We’ve got some awesome sponsors, a beautiful venue, and a fantastic community chomping to play, both competitive and casual. Come on out! *Special Note: As this is a larger event, we would like to see as many fully painted armies as possible- But if you can’t get painted, or need help, please please PLEASE reach out to me before you abandon all hope! All is not lost! We want to see you there! Painting Competition Entries I've included all the remaining miniatures and armies submitted to the competition because they're all too darn cool not to share! The remaining two armies submitted for best-painted army The remaining entries for best-painted miniature
Learn moreMagic: Final Fantasy Prerelease Primer
Edit: we had a fun and successful Final Fantasy prerelease weekend! Thank you to everyone who stopped by, whether to pick up pre-orders or play in our events. Other edits are in italics throughout the post. It's almost here! Magic the Gathering: Final Fantasy prerelease weekend starts on June 6th, just under a week away. If you haven't seen the card spoilers already, you can check them out on Scryfall here. There are some incredible cards in both the regular set and the commander set, and considering the regular set will be legal in 60-card formats like Standard and Modern, it's going to be interesting to see which cards get played in competitive formats. Because this is already the best-selling Magic set of all time, and because we're seeing incredible demand for this release, we wanted to go over what to expect this week, what's the same, what's different, and how to best navigate the Final Fantasy prerelease weekend. Pre-Orders Pre-orders for Final Fantasy have been closed since early May. We had Play Booster boxes available in our online shop but our remaining stock is reserved for in-store customers until Wizards of the Coast completes a reprint of the set. If you did pre-order, then you'll receive an email on Monday, June 2 with details for how to pick up your order. We'll have two lines going on Friday morning, one for customers who prepaid to swing by and pick up their items, and the regular line at the counter for anyone looking to shop. If you did not pre-order, then you'll have to stop by on Friday morning or throughout the weekend to pick up the items you're looking for. We'll have plenty of singles and Play Boosters, but are going to run out of Commander Decks, Collector Boosters, and Bundles pretty quickly so please plan your trip accordingly. In the future, for highly in-demand releases like these, we typically offer pre-orders ahead of time through our Discord server of nearly 2,000 members. All you need to do to enjoy these perks is to join our community here! Item Availability Because Final Fantasy is so popular, and because just about every store in the country got allocated down from our original order requests, some items are going to disappear fast this weekend. We tried really hard to get as much of this release as possible, but because allocations were so tight it's important to recognize the real constraints facing the following items: Collector Boosters - we're not selling full boxes on release. Instead, we're limiting sales to 6 packs per person. We got less than half of what we ordered and are expecting to be sold out before the end of Friday. Collector Commander Decks - two of the decks are available: Counter Blitz (FF X) and Scions & Spellcraft (FF XIV). The other two decks already sold out through pre-orders. Commander Decks - we'll be low on Limit Break and Scions & Spellcraft, but have a decent supply of the other two. These were the most pre-ordered items overall and will be limited on release. The good news, though, is commander decks aren't a single-print-run item so we will be restocking them in the future. Bundles - we got very few of these from our distributor, so they'll go fast. On the other hand, we have plenty of Play Booster Boxes to go around, and are opening a ton of singles from the main Final Fantasy set so you can get all the goodies you need to upgrade your decks, build new ones, and fill out your collection. Prerelease Events Unlike normal prerelease weekends, you must have a ticket ahead of time to attend our events. Eventlink doesn't enforce a player cap, but we only have 66 chairs, so we're selling tickets ahead of time to guarantee your admission to each event. If you buy a ticket, you have a spot in that event. Please be aware that tickets are nonrefundable. Buying a ticket is a commitment to attend an event that stops someone else from being able to play, so we want to make sure everyone who has a ticket will be attending the event. That said, if something comes up, please let us know and we'll do our best to work with you. You can purchase a ticket for the Friday night event, Saturday morning and evening events, and our Sunday Two-Headed Giant event right here from our website by clicking on the products below. Please note that both you and your partner must separately purchase a ticket for Two-Headed Giant so we can register both of your names. Our Sunday night event at 6p is walk-in registration only to end the weekend on a more casual note. Event tickets removed since they're in the past.In the future, visit our shop tab to preregister for our events. If we have spots leftover for any of our events, we'll open up registration to in-store customers about an hour ahead of the start time. For sold out events, we'll have a waiting list where you can put your name ahead of the event in case anyone no-shows or we end up with extra space. Promos We'll be giving out the crystal d10 dice to each person who attends our events this weekend while supplies last. It'll be given to you when you check in for the event, and you'll also receive a special token of Tim! One of our good friends made custom tokens and we chose to turn Tim into his very own 8-bit Final Fantasy persona. When you attend your 2nd prerelease of the weekend, we'll also be giving out commemorative Final Fantasy dice bags. These are extremely limited and will also go out on a first-come basis based on when you check in for your 2nd event, so please plan accordingly. Miscellaneous Events If you are not a Magic player and are looking to use our gaming space this weekend, please understand we expect to be absolutely packed and may not have room to accommodate you. Call the store ahead of your visit (303-482-1829) so we can let you know if there's room. Closing Thoughts It's going to be an incredible weekend! Please be courteous to one another and to our team, and have fun playing in the most highly-anticipated Magic the Gathering prerelease of all time! We're so excited to have you come game and shop with us, and will do our best to make sure it's a fun and successful weekend for all of us. PS, look at Vivi. Look at this cute art. This set is amazing!
Learn moreHow We're Approaching Tariffs
Well, it finally happened. Today we received our first restock of products affected by tariffs, ranging from price increases of 25% to 50%. The recent increase in import tariffs has rapidly affected the wholesale costs of many products coming into the store. This, in turn, has resulted in a tariff surcharge being added to certain products when we buy them from our distributors. So far, the most affected categories we've seen are: Board & Card Games Collectible Card Game Accessories (especially deck boxes, playmats, and binders) Ultra Pro BCW Supplies Ultimate Guard Dice & Roleplaying Game Accessories We hope products with tariffs on them will have these tariffs removed shortly, but until then you'll see stickers on some of our products at Total Escape Games that say, "this product costs $XX more due to tariffs." This is how a tariffed item looks in our store. The price on the barcode is the final price after tariffs. Any item that's had a price increase because of tariffs will have this extra sticker, so you can better understand why some of your favorite products are now more expensive. We appreciate your patience while we, and our publishing partners, work to navigate these tricky times. As always, thank you for your continued loyalty to Total Escape Games, and we look forward to seeing you soon.
Learn moreRecapping the Age of Sigmar: Winter Slaughter 2024
As some of you may know, we ran a two-day Age of Sigmar tournament on November 9th and 10th. It was an absolute blast of an event, and our first major offsite event, even in spite of an unfortunate snowstorm that blocked our Southern players from attending. Today I sat down with Ben, the Tournament Organizer of the event, to recap the weekend and look ahead to what he'll be running next time. Ben is a good friend of mine and previous employee of the store. He worked alongside our event manager to create a fun-filled 2 day Age of Sigmar event, designed to welcome both competitive and casual players alike. Running a big tournament like the Winter Slaughter is a ton of work. How did you get everything together? A lot of work, for sure! It actually started last year, when we ran our first winter 2-Day event. Folks had a lot of fun, but I felt like there was potential to do more, for a wider audience. That's really when the Winter Slaughter idea was born. First and foremost, I have to thank TEG for the continued support—there's no way this would have come together otherwise! The key was to help build a strong community—show up weekly, host bi-monthly events, really get folks excited. Eliminate as many barriers to entry as possible, and really make folks feel welcome. From a logistics standpoint, there was a lot to consider. What weekend is best? How many players do we want to support? What kind of venue do we need? A lot of action happens in the background to make these events successful, and you have to stay on task and organized to have a great event. Walk me through the event. How was it structured? What was the gameplay like? This was a 5-round event (3 on Saturday, 2 on Sunday), using Swiss pairings so that every player plays every round. Players had a set amount of time each round to setup and play their match, on a predetermined mission. Players were initially paired randomly, but afterwards, pairings are set by record, changing each round. You never play against the same opponent twice, and we had a healthy spread of different factions and playstyles. It was great to watch. What were your favorite moments from the event? I wouldn't really even know where to begin! As the organizer, I don't usually get to play (although I always have an army handy in case we have uneven rounds!). As such, I get to see a ton of gameplay—players rolling piles of dice at once, players making miraculous and critical plays, and getting to see folks who have never met before get to play and have fun. My favorite moment is when the community really comes together and focuses on playing the best game they can—it creates moments that you really can't see anywhere else. Who won, and what kind of prizes did you have? Prizes Prizes Prizes! Everyone loves prizes, and I like to hand out a wide spread of prizes to give everyone a chance to walk away with something cool and feel like they achieved something. We gave away: A door prize just for attending—custom dice and a 3 inch measuring widget. Prizes of various sizes between each round—models, gaming supplies, even a game mat. Prizes for best painted single model and best painted full army: This was really important to me—painting can be a huge barrier to entry, so we did not require painting for the event. However, I still wanted players who enjoy painting to be rewarded for their work. We had two beautifully painted full armies, and 6 entries for best painted single model. I had two community judges with the difficult task of choosing a winner for each category! The winner for best painted army was Chad Graham, with Daughters of Khaine. The winner for best painted single model was Jos Chang, who painted Katakros from his Ossiarch Bonereapers Army. And of course, prizes by record. We awarded prizes to first, second, and third place. Our top finishers as well as our painting winners also received a custom cup, engraved with the date of the event and the place they finished or award they won. Our First place winner was Thomas Burgett, playing Nighthaunt. Our Second place finish went to Wyatt Moran, playing Cities of Sigmar. Our Third place finish went to Matt Eimers, playing Lumineth Realmlords. For anyone who didn't win a raffle or one of the major prizes, we still had enough prizes to ensure every player (of 20) walked away with a token of our gratitude from the event. I like to give out a lot of prizes, and I have even more fun prizes in mind for next year including: Best in Faction for each Faction Best Sportsman Most Unique List It sounds like you’re planning to make this a yearly event. What do you have in mind for next year? I've got a lot I want to accomplish for this event—each year will be better than the last! Next year I want to increase the player cap, allow for more opportunities to play, and possibly expand to offer more games to play on Friday. With the community behind us, the sky is the limit for how great the event can be. Thanks so much for taking the time to cover the event! I had a great time running it, I love the community building we were able to do up to the event, and I hope to only see it grow in the coming year. Cheers! We had a ton of fun running this event, and can't wait to see the Age of Sigmar community continue to grow. We'll have more details to share about the events we're running alongside Ben next year, so stay tuned! If you can't get enough Age of Sigmar in your life, we also host open play every Wednesday night starting at 4p. Read more
Learn more15 Amazing Years as Broomfield's Local Game Store
Welcome to the new Total Escape Games website--it’s your place for games, in a new and improved, online space. In 2024, Total Escape Games celebrated our 15th birthday, a special birthday because 15 years is a long time, but also special because it was the first time the longtime management of the store got to celebrate a birthday as the owners. That 15th birthday celebration during the summer was one of the many things we’ve been working on since taking over as the owners, and this website is one of the huge, important, projects that needed to happen this year. The third Total Escape Games website is the most attractive and functional website we’ve ever rolled out. If you wander into the Wayback Machine you can find our first website, which was a perfectly functioning two pages; one that automatically linked to our Google event calendar, and a main page that had hours, a phone number, and our email address. It was a Yellow Pages listing for the digital era. The second website was built in Wix, by me, before it was then fixed by other people so it would function for customers. This new website added some pictures, but was still mostly a place to get contact information and see an event calendar. In March of 2020 we were forced to add some new functionality to that old website, when Governor Polis and COVID 19 shut down Total Escape Games, and we had no idea when we would open again. When the restrictions were changed so that we could offer pickup we added an online store to the website for the first time; a web store built in Wix. Tim and I came into the store every Wednesday and Saturday to pull orders from the shelves, bag them up, and then wait until we could come to your cars and put your orders in your trunk. That was a rough time, but thanks to all of our amazing customers, we got through it.Once we returned to the real world, our webstore had to change, because a Wix store and LightSpeed (our point of sale) don’t share inventory data, so we couldn’t risk selling something in store while someone was also ordering it on the website. So the webstore became a place for preorders and event registration, but we knew we wanted a new website, and the opportunity to provide a better online shopping experience. Enter Jason, who not only has far more experience than Tim or I doing this work, but also has spent countless hours learning to do it even better, and with his hard work and dedication we’re now able to show off the new website, and new shopping experience. So what is that experience now, and what is it becoming? Today, you can shop a limited, curated, selection of products that are currently in the store, and you can shop a limited, curated, selection of upcoming products, distinguished by a ribbon that says Pre-order. Pre-order products include the estimated date of release so that you can know when your product should be ready for pickup. At this time, products for sale on the website are available for in-store pickup only, we do not offer delivery or shipping at this time. In the future the inventory on the website will continue to grow as we decide which products to add to the website and which we will not list online. Each product we add to the website is a new logistical learning experience, as we figure out new workflows for the picking and holding of online orders, so we will be rolling out new products slowly. It is possible (meaning we have had conversations) that we may offer local delivery services in the future (for a fee), and maybe eventually grow the webstore to an operation that allows us to ship products to customers who have moved away from us. Neither of those projects has a definitive timeline right now, but when they do have a timeline, we’ll share it with you. Recently we started the next phase of the webstore by offering a more robust selection of pre-orders. Choosing what new products to order is one of the great challenges of the gaming industry, an industry that sees thousands of new board games every year, as well as hundreds of new RPGs, RPG accessories, play mats, deck boxes, paint colors, and dice sets. When we have real information, including a release date, we will be adding selected products to the webstore so that you can see what’s coming up. If you want it, place a pre-order, so we know to order some. Not every new release will be listed for pre-order, because in many cases we don’t have an accurate date far enough in advance. This means many of the pre-order products you’ll see early on are from Asmodee, because they are industry leaders in providing this information early. You will also see that pre-order products come with shorter and longer lead times based on the type of product. A product we don’t expect to be limited on, like a new Star Wars Legion product, will appear in the store for pre-order the moment they give us enough information, so typically two months in advance. A product we do expect to be limited or allocated on will NOT appear in the webstore until we have been told how much we will receive. Customer service is, and will always be, job one, at Total Escape Games, and that means we don’t want to take your pre-order on a new product, and then have to tell you that we oversold that product and your pre-order is canceled. That’s why we won’t list limited products until we know our allocation. This will mostly apply (today) to Magic: the Gathering, Alternate cover D&D, Lorcana, and Star Wars Unlimited products, but that list could change. In accordance with the agreement we have with Games Workshop, when we add their products to the website the pre-order window will mostly be only one week, and we will only add those pre-orders to the website when a major release is coming up, after they have given us our allocation. If you would like to order a product and you don’t see it on the website, you can reach out to us via email (store@totalescapegames.com) or on our Discord, where more than 1,500 gamers are gathered talking about all of our favorite games, and your place to play them. Thank you all for joining us at Total Escape Games, and the new totalescapegames.com, fifteen years in the making. Here’s to fifteen more.John StephensOwner/CFO - Total Escape Games
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Total Escape Games, Your Place For Games, Your Friendly Local Game Store. We're so excited you're here, and we can't wait to see you in the store soon!
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