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Dune RPG: Core Rulebook

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Dune: Adventures in the Imperium takes players into the far-future Imperium of Frank Herbert's Dune, where noble Houses struggle for power through politics, espionage, warfare, and deadly personal conflict.

The core rulebook uses a version of the 2d20 System created for Dune and includes rules for creating characters and noble Houses, extensive material on the Imperium and its factions, guidance for running campaigns of intrigue and adventure, architect-level play, and an introductory adventure on Arrakis.

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